![]() ![]() Except, because it hadn’t done that bit of Hexcells yet, I guessed right. I can think of no fathomable reason why I should immediately and innately assume a double-green line inside a hex means that the number now applies to not adjacent cells but those in encircling hexes two layers deep. Levels are less meticulously designed perfection, and more sprawling expanses, roamed across in a much more Minesweepery fashion – except, crucially, driven only by logic and reason, not stupid guessing.Īt the same time, it rather naughtily leans on a lot of assumed knowledge from Hexcells players, in its attempts to be wordless as it expands it’s rules. Hexceed actually leans a little further into the overlapping space in that Venn diagram, and impressively, to good effect. But I do concede there is some common ground, if only in the premise that the numbers in hexagonal tiles indicate the number of “bombs” that cell is adjacent to. I was always a little frustrated by Hexcells’ comparisons to Minesweeper, since the former is the greatest logic puzzle game ever made for computer, and the latter is a tedious game of chance only enjoyed by the dangerously foolish. ![]() And yes, my instincts were correct: this is a wanton rip-off of Hexcells, that absolutely highlights its inspiration’s glory through its own lack, but hell, I’m still playing. ![]() Nobody needs to be told about a game they’d never hear about otherwise, only to be told why they didn’t need to hear about it. It’s so very blatantly a Hexcells rip-off that it was all I could do not to just write about how usefully it highlights the brilliance of Hexcells in all the ways it’s not as good as it. If I may be indelicate for a moment, I was pretty certain I wasn’t going to write about Hexceed. ![]()
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